Parts
The primary source of victory points. Every Part attaches to the end of your chain, matching the previous Output to its Input.
A compact engine-builder of ingenuity and invention — pocket-sized contraptions, twenty-minute industrial revolutions.
The primary source of victory points. Every Part attaches to the end of your chain, matching the previous Output to its Input.
Tuck under a Part or Core. Reduce costs, grant extra actions, or unlock cross-type flexibility — without extending the chain.
Announce, resolve, discard — and gain an extra action. Use them to punch through a stuck turn or set up a chain reaction.
Open-table goals worth a modest VP boost. A race: the first to meet one claims it, and the runner-up can still earn a License.
Gears, cams, belts. The reliable chainers — almost any contraption rests on them.
Coils, relays, regulators. Tempo and trigger play — feed loops and chain reactions.
Boilers, exchangers. Conversion and burst power — the lever for big swing turns.
Bearings, clutches, separators. Precision and control — quiet, decisive, hard to find.
Same tight footprint. Same "one good move can salvage the whole game" feeling.
Engine-building DNA — but lighter, sharper, no birds. Just chains that keep clicking.
Public Patents play like Splendor's nobles — visible goals that bend everyone's plans.
Build the most impressive contraption — in twenty minutes flat.